Haunt Devlog #3: UMG is pretty awesome!

I didn’t have much time to work on Haunt today, but I did get around to playing with Unreal Motion Graphics (UMG) a bit. Color me impressed, it took me less than five minutes to add ui for flashlight power and some text to show when the player has picked up the exit key. I also put together a quick framework for interaction with objects in the world, which the key now uses.

Haunt Devlog #2: A quick gameplay video

Before I go into anything, I just figured out that you can use a game controller to move around in the unreal 4 editor. Interesting, not particularly useful for me, but still interesting.

In my last post, I promised that a gameplay video would be posted soon, so here it is! I did a quick run through the test level just to show off the basic mechanics. I somehow managed to avoid the enemy, but I promise that I’ll have another video posted which shows him chasing me down too.

As I mentioned in my last post, the procedural generation isn’t in place just yet. I’m focusing on just finishing up the basic gameplay before moving on to that, so this test level is the same every time. As soon as I’m confident that the gameplay works, I’m going to move on to level generation.