Today I implemented the concept of “variants” in the level generator.
Today’s video is a bit more on level generation.
Haunt – Unreal Editor Just a preview of what the level generator can do at this stage, with navmesh viewing turned on. Red outlines show where the generator tried to place a module but failed due to the module colliding with existing modules.
I’ve started work on the level generation system, and so far it’s coming along pretty well! Check out the video to see what it can do and how it works.
Today’s devlog is a slightly longer video about item spawning and a bit about how Haunt’s AI works.
I didn’t have much time to work on Haunt today, but I did get around to playing with Unreal Motion Graphics (UMG) a bit. Color me impressed, it took me less than five minutes to add ui for flashlight power and some text to show when the player has picked up the exit key. I […]
Before I go into anything, I just figured out that you can use a game controller to move around in the unreal 4 editor. Interesting, not particularly useful for me, but still interesting. In my last post, I promised that a gameplay video would be posted soon, so here it is! I did a quick run through […]