HFOSS: Sugarizer

Originally this was supposed to be on doing the smoke test for the XO laptop, but due to a lack of working XOs, I had to try using Sugarizer to play around in the interface instead. Sugarizer is a web-based version of the Sugar interface, which normally runs on the XO laptops. It’s… weird. Now, I haven’t […]

HFOSS: What Is Open Source and How Does It Work?

For HFOSS, I had to read a chapter (3) of Steve Weber’s The Success of Open Source. It gives a nice shortened history of the creation of Linux as an anecdote for how open source software projects grow. The chapter talks about how OSS projects are structured, the upsides and downsides of letting a community govern a […]

Some thoughts about not-really-open-source engines

Today I heard about Amazon releasing a game engine known as Lumberyard, which is really just an offshoot of Cryengine. The license is interesting – it gives full access to the source code for free. Unreal Engine 4 has a similar license, which allows access to the full UE4 source code. Not OSS Thing is, […]