HFOSS: Sugarizer

Originally this was supposed to be on doing the smoke test for the XO laptop, but due to a lack of working XOs, I had to try using Sugarizer to play around in the interface instead. Sugarizer is a web-based version of the Sugar interface, which normally runs on the XO laptops. It’s… weird. Now, I haven’t […]

HFOSS: What Is Open Source and How Does It Work?

For HFOSS, I had to read a chapter (3) of Steve Weber’s The Success of Open Source. It gives a nice shortened history of the creation of Linux as an anecdote for how open source software projects grow. The chapter talks about how OSS projects are structured, the upsides and downsides of letting a community govern a […]

Some thoughts about not-really-open-source engines

Today I heard about Amazon releasing a game engine known as Lumberyard, which is really just an offshoot of Cryengine. The license is interesting – it gives full access to the source code for free. Unreal Engine 4 has a similar license, which allows access to the full UE4 source code. Not OSS Thing is, […]

HFOSS: First Flight

This semester, I am enrolled in a class that seems strangely situated at RIT: Humanitarian Free and Open Source Software which is set to be an introduction to the world of HFOSS. Now, I’m not unfamiliar with said world (I administer numerous linux systems, open source much of my work, and use quite a bit of […]

Open Sourcing PlayPen

The Chunk, where I am sadly leaving, is currently in the process of being merged with CubeCraft. As part of the merger, we are getting to do whatever we want with tech that isn’t going to be used. PlayPen, my server management framework that I originally wrote for managing the large number of minecraft servers we […]

Making image transformations fun

A month or two ago, I noticed a post on Hacker News (or was it reddit?) about pixQL, which provides an sql-like syntax to query and create images. I was intrigued, and thought it was a really cool idea. A simple scripting language that made it easy to do programmatic transformations on images. I decided […]