Originally this was supposed to be on doing the smoke test for the XO laptop, but due to a lack of working XOs, I had to try using Sugarizer to play around in the interface instead. Sugarizer is a web-based version of the Sugar interface, which normally runs on the XO laptops. It’s… weird. Now, I haven’t […]
Today I heard about Amazon releasing a game engine known as Lumberyard, which is really just an offshoot of Cryengine. The license is interesting – it gives full access to the source code for free. Unreal Engine 4 has a similar license, which allows access to the full UE4 source code. Not OSS Thing is, […]
This semester, I am enrolled in a class that seems strangely situated at RIT: Humanitarian Free and Open Source Software which is set to be an introduction to the world of HFOSS. Now, I’m not unfamiliar with said world (I administer numerous linux systems, open source much of my work, and use quite a bit of […]
The Chunk, where I am sadly leaving, is currently in the process of being merged with CubeCraft. As part of the merger, we are getting to do whatever we want with tech that isn’t going to be used. PlayPen, my server management framework that I originally wrote for managing the large number of minecraft servers we […]
A month or two ago, I noticed a post on Hacker News (or was it reddit?) about pixQL, which provides an sql-like syntax to query and create images. I was intrigued, and thought it was a really cool idea. A simple scripting language that made it easy to do programmatic transformations on images. I decided […]
A few weeks ago I promised a writeup of xtlbot, which is a twitch moderation bot written in Lua. While it might not be as feature packed as NightBot or MooBot (for example, it has no web interface), it is open source. Even without modifying the core sourcecode, you can easily add new functionality through the […]
I’ll be making a longer post in a day or two, but for now you can take a look at the source for xtlbot – an eXtendable Twitch Lua bot which I’ve been working on for the past day or so.