Wake Engine Update #1

I’ve been putting in some more work recently on Wake engine. Some of the new notable features are support for loading models, a custom model format optimized for the engine (plus tools to work with the format), keyboard/mouse input, and a whole bunch of other stuff. The engine has come a long way since last […]

A game engine with Lua & C++

For a while now I’ve been working on writing a new game engine in C++. It has been a long process, and I’ve restarted it a number of times with each successive time getting closer and closer to a usable engine. Getting caught in a loop of writing and rewriting a project sucks, so I’m forcing […]

Developing Zombie Wave Survival in 1 Week

For the past week, I’ve been working on a small project. I’ve been wanting to learn how to do multiplayer in unreal engine, but every time I tried to learn it I’d get stuck on the fact that there is a lack of good examples. Well, the wonderful Tom Looman released an example project for a […]

Some thoughts about not-really-open-source engines

Today I heard about Amazon releasing a game engine known as Lumberyard, which is really just an offshoot of Cryengine. The license is interesting – it gives full access to the source code for free. Unreal Engine 4 has a similar license, which allows access to the full UE4 source code. Not OSS Thing is, […]