Wake Engine Update #1

I’ve been putting in some more work recently on Wake engine. Some of the new notable features are support for loading models, a custom model format optimized for the engine (plus tools to work with the format), keyboard/mouse input, and a whole bunch of other stuff. The engine has come a long way since last […]

A game engine with Lua & C++

For a while now I’ve been working on writing a new game engine in C++. It has been a long process, and I’ve restarted it a number of times with each successive time getting closer and closer to a usable engine. Getting caught in a loop of writing and rewriting a project sucks, so I’m forcing […]

xtlbot: twitch moderation in Lua

A few weeks ago I promised a writeup of  xtlbot, which is a twitch moderation bot written in Lua. While it might not be as feature packed as NightBot or MooBot (for example, it has no web interface), it is open source. Even without modifying the core sourcecode, you can easily add new functionality through the […]

xtlbot

I’ll be making a longer post in a day or two, but for now you can take a look at the source for xtlbot – an eXtendable Twitch Lua bot which I’ve been working on for the past day or so.