Oops! The links to code in this post are dead, I’ll see about getting them back up when I have time. The rest of the post is fine though 🙂 Note that each image in this post is from a separate run of the generator. The code written and released with this article is under the […]
Today I implemented the concept of “variants” in the level generator.
Today’s video is a bit more on level generation.
Haunt – Unreal Editor Just a preview of what the level generator can do at this stage, with navmesh viewing turned on. Red outlines show where the generator tried to place a module but failed due to the module colliding with existing modules.