Oops! The links to code in this post are dead, I’ll see about getting them back up when I have time. The rest of the post is fine though 🙂 Note that each image in this post is from a separate run of the generator. The code written and released with this article is under the […]
For the past week, I’ve been working on a small project. I’ve been wanting to learn how to do multiplayer in unreal engine, but every time I tried to learn it I’d get stuck on the fact that there is a lack of good examples. Well, the wonderful Tom Looman released an example project for a […]
Today I heard about Amazon releasing a game engine known as Lumberyard, which is really just an offshoot of Cryengine. The license is interesting – it gives full access to the source code for free. Unreal Engine 4 has a similar license, which allows access to the full UE4 source code. Not OSS Thing is, […]
Today I implemented the concept of “variants” in the level generator.
Today’s video is a bit more on level generation.
Haunt – Unreal Editor Just a preview of what the level generator can do at this stage, with navmesh viewing turned on. Red outlines show where the generator tried to place a module but failed due to the module colliding with existing modules.
Today’s devlog is a slightly longer video about item spawning and a bit about how Haunt’s AI works.