New Dive Engine feature: game assembly

This is something I’ve wanted to implement for a while but only just got around to doing, but Dive engine now separates engine logic from game logic.

As of the most recent commit (at the time of this writing), the engine code is in a separate project from the game code. The engine still compiles to an executable, but the game code now resides inside of a dll. This is a breaking change; anything on Dive engine previously will likely not work after updating to the latest version. It should be simple to port old code over, but it is just something to keep in mind.

In other news, I have removed the old tutorials as they are now very out of date, and it would be better to either just look through the code or to wait until I get around to writing new tutorials.

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