Current projects

I haven’t posted here for a while, and it’s because I’ve been working on a lot of new stuff, most notably a brand new game. I’m not going to say exactly what it is, but what I will say is that it is a neat little 2D platformer built with Unity.


I’m also thinking about what the future for Dive engine is. It was mostly an experiment in the beginning, and it worked out pretty well, but there are numerous problems with it at the moment. I really want to get around to writing a successor to it, or even a 3D variant (adding 2D support afterwords). I’ve been thinking about the best way to do this, and originally I was going to go with C++ this time around, but I’ve gone back on that decision and I’m currently planning on using C# once again. For me, C# is just too nice of a language to pass up. I might go back on the decision once again, but at this point I really can’t say.

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