Today I implemented the concept of “variants” in the level generator.
Today’s video is a bit more on level generation.
Today’s devlog is a slightly longer video about item spawning and a bit about how Haunt’s AI works.
I didn’t have much time to work on Haunt today, but I did get around to playing with Unreal Motion Graphics (UMG) a bit. Color me impressed, it took me less than five minutes to add ui for flashlight power and some text to show when the player has picked up the exit key. I […]
Before I go into anything, I just figured out that you can use a game controller to move around in the unreal 4 editor. Interesting, not particularly useful for me, but still interesting. In my last post, I promised that a gameplay video would be posted soon, so here it is! I did a quick run through […]
For the past few weeks, I’ve been working on a concept in unreal engine 4. I’m not going to outright say everything about the concept just yet, but I will touch upon what I’ve been working on. Note that this project is under heavy development. It is nowhere near complete, it uses a large amount […]