explore Designing AI for Explore In my previous article I talked about designing a dungeon generation system for the roguelike I'm working on, Explore. Today I'm going to talk about writing the AI and some of the design
explore Scriptable Dungeon Generation I've talked about dungeon generation in the past, specifically an algorithm that I've used in a few places. That same algorithm is at work in my roguelike which I've been calling "Explore&
explore Designing a web-based roguelike For a couple of weeks I've been working on a number of new projects, but the one I want to talk about today is a little web game. I don't have anything but