Sam Bloomberg
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explore

A collection of 3 posts

explore

Designing AI for Explore

In my previous article I talked about designing a dungeon generation system for the roguelike I'm working on, Explore. Today I'm going to talk about writing the AI and some of the design

  • Sam Bloomberg
    Sam Bloomberg
8 min read
explore

Scriptable Dungeon Generation

I've talked about dungeon generation in the past, specifically an algorithm that I've used in a few places. That same algorithm is at work in my roguelike which I've been calling "Explore&

  • Sam Bloomberg
    Sam Bloomberg
7 min read
explore

Designing a web-based roguelike

For a couple of weeks I've been working on a number of new projects, but the one I want to talk about today is a little web game. I don't have anything but

  • Sam Bloomberg
    Sam Bloomberg
7 min read
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