Improving Pathfinding + Navigation

In my last post I showed off how my cinematic system works. The result was this nice little gif: The caption said, "The navigation system is a little funky and needs a rewrite"... Well, now I've done a large refactor of the navigation system and it works much better. Before…

Scriptable Cinematics with Coroutines

I've been working on and off on a small 2D ARPG for a year or so. There's very little to show right now (and it's almost entirely using placeholder assets) but I'm incredibly proud of some of the underlying tech. Kenney makes some wonderful assets to use for prototypingThe custom…