Art Exploration

Doing some art exploration, playing with a low-res texture style while still using a full PBR featureset to see where it leads.

The textures are almost all created with material maker which I've been slowly learning for this purpose - quite a cool tool, glad to see a FOSS alternative to substance and being able to download assets shared through their website is a great way to learn how to use different techniques.

Still deciding on whether I need to keep the pixel size consistent across assets - if so I may create multiple resolutions of the same texture so that the pixel size can be the same while still being able to use the asset for different needs. But maybe it's unnecessary - it's quite important when doing 2d pixel art, but in 3d it's not quite as necessary so we'll see.

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