Just enough art

Doing just enough of an art pass to give this level the right vibes I think. I also have room-based reverb and acoustics working for first-person sounds (footsteps/weapon fire), it really makes a difference in making you feel like you're in the space.…

Art Exploration

Doing some art exploration, playing with a low-res texture style while still using a full PBR featureset to see where it leads. The textures are almost all created with material maker which I've been slowly learning for this purpose - quite a cool tool, glad to see a…

Getting an asset pipeline together

Getting brush texturing and meshes working has taken a bit of figuring out, as I'm relying on an external BSP-style editor (TrenchBroom 2025.4) for levels so everything needs to be compatible with that workflow and not just the Godot editor. Materials are all modifications of samples from…