Unreal's World Partition: Internals

This is a sort of stream-of-consciousness document explaining how world partition works under the hood. This is not a general overview of world partition, nor is it an explanation of how to use world partition or terms used in the user-facing parts of it. See Epic's own docs…

"Visual Horror": coming soon...

This will be a very short experimental game. I originally built it to prototype an idea for a "monster" in a horror game that would try to get you to look at it, as it would only attack if it was visible. That turned into some puzzles that…

"Visual Horror" Prototype

I've been working on a prototype for a horror game, based on the idea that you aren't allowed to look at the "monster". Some technical and design info after the video. CW for a jumpscare/loud noise at the very end of the video…

The importance of preset saves

When building a game with any sort of progression you need a quick way to jump to various points of said progression. For a multiplayer FPS that might be having the ability to debug-drop weapons. For a 2d platformer that might just involve a level select. For some games it…

Supertalk has been released

...as an open source project :) redxdev/SupertalkDialogue scripting language for Unreal Engine. Contribute to redxdev/Supertalk development by creating an account on GitHub.GitHubredxdev [https://github.com/redxdev/Supertalk]…