Sam Bloomberg

Unreal's World Partition: Internals

This is a sort of stream-of-consciousness document explaining how world partition works under the hood. This is not a general overview of world partition, nor is it an explanation of how to use world partition or terms used in the user-facing parts of it. See Epic's own docs

Been Busy

Despite my desires to continue building out the various projects I work on in my free time, the reality is that I simply don't have the desire or drive to do so these days. That sounds like the lead-up to a post about depression (something I certainly have

"Visual Horror": coming soon...

This will be a very short experimental game. I originally built it to prototype an idea for a "monster" in a horror game that would try to get you to look at it, as it would only attack if it was visible. That turned into some puzzles that

"Visual Horror" #2

A few little teasers for what I'm working on

"Visual Horror" Prototype

I've been working on a prototype for a horror game, based on the idea that you aren't allowed to look at the "monster". Some technical and design info after the video. CW for a jumpscare/loud noise at the very end of the video

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