It's coming along pretty well, if I do say so myself.
Though with the environment now being more medieval themed I should probably replace the pistol with something more appropriate.…
Though with the environment now being more medieval themed I should probably replace the pistol with something more appropriate.…
Doing some art exploration, playing with a low-res texture style while still using a full PBR featureset to see where it leads. The textures are almost all created with material maker which I've been slowly learning for this purpose - quite a cool tool, glad to see a…
Getting brush texturing and meshes working has taken a bit of figuring out, as I'm relying on an external BSP-style editor (TrenchBroom 2025.4) for levels so everything needs to be compatible with that workflow and not just the Godot editor. Materials are all modifications of samples from…
Been working on a new little project, just getting a basic game loop together, with progression from level-to-level.…
This is a sort of stream-of-consciousness document explaining how world partition works under the hood. This is not a general overview of world partition, nor is it an explanation of how to use world partition or terms used in the user-facing parts of it. See Epic's own docs…
Despite my desires to continue building out the various projects I work on in my free time, the reality is that I simply don't have the desire or drive to do so these days. That sounds like the lead-up to a post about depression (something I certainly have…
This will be a very short experimental game. I originally built it to prototype an idea for a "monster" in a horror game that would try to get you to look at it, as it would only attack if it was visible. That turned into some puzzles that…
A few little teasers for what I'm working on…