A basic game loop
Been working on a new little project, just getting a basic game loop together, with progression from level-to-level.…
Been working on a new little project, just getting a basic game loop together, with progression from level-to-level.…
This is a sort of stream-of-consciousness document explaining how world partition works under the hood. This is not a general overview of world partition, nor is it an explanation of how to use world partition or terms used in the user-facing parts of it. See Epic's own docs…
Despite my desires to continue building out the various projects I work on in my free time, the reality is that I simply don't have the desire or drive to do so these days. That sounds like the lead-up to a post about depression (something I certainly have…
This will be a very short experimental game. I originally built it to prototype an idea for a "monster" in a horror game that would try to get you to look at it, as it would only attack if it was visible. That turned into some puzzles that…
A few little teasers for what I'm working on…
I've been working on a prototype for a horror game, based on the idea that you aren't allowed to look at the "monster". Some technical and design info after the video. CW for a jumpscare/loud noise at the very end of the video…
When building a game with any sort of progression you need a quick way to jump to various points of said progression. For a multiplayer FPS that might be having the ability to debug-drop weapons. For a 2d platformer that might just involve a level select. For some games it…
Another short video of a work-in-progress level.…