Progress: 12/13/2021
Showing off progress on a small passion project I've been working on. There's a video!…
Showing off progress on a small passion project I've been working on. There's a video!…
...as an open source project :) redxdev/SupertalkDialogue scripting language for Unreal Engine. Contribute to redxdev/Supertalk development by creating an account on GitHub.GitHubredxdev [https://github.com/redxdev/Supertalk]…
I've spent way too long getting this right. It seems so simple to just have a letter appear every fraction of a second in a text block... and it is. At least until you start caring about details like line wrapping not breaking mid-effect and rich text support.…
You know how in most forms of media (games, comics, movies, whatever) if a group of people gang up on the "hero" or player, they tend to attack one at a time? It's a pretty common trope [https://tvtropes.org/pmwiki/pmwiki.php/Main/MookChivalry], but…
I've been working on a prototype for a game in Unreal as a personal endeavor for around 8-9 months now. One of the systems I setup pretty early on was a way to very easily script cutscenes through blueprint. It's primarily based around writing textual dialogue,…
In my last post [https://xbloom.io/2020/01/20/scriptable-cinematics-with-coroutines/] I showed off how my cinematic system works. The result was this nice little gif: The caption said, "The navigation system is a little funky and needs a rewrite"... Well, now I've done a large…
I've been working on and off on a small 2D ARPG for a year or so. There's very little to show right now (and it's almost entirely using placeholder assets) but I'm incredibly proud of some of the underlying tech. Kenney [https:…
I've been working on a multiplayer top-down shooter in Unreal 4 recently as a way to learn more about Unreal's multiplayer systems. I recorded a really quick video to show progress after about 1.5 weeks.…